Fidelity Levels
Listed inFidelity LevelsPrototyping & Toolson
Paper through production-grade, and the way high fidelity changes the feedback you get.
Making something people can click, at the lowest fidelity that answers the question you actually have.
10 articles
Listed inFidelity LevelsPrototyping & Toolson
Paper through production-grade, and the way high fidelity changes the feedback you get.
Listed inBalsamiqPrototyping & Toolson
Deliberately low-fidelity wireframing that keeps conversations on structure rather than style.
Listed inVersion Control for DesignPrototyping & Toolson
Branching, review, and release inside design tools, and where the model diverges from git.
Listed inPrototypingPrototyping & Toolson
Choosing a prototype to answer one question, rather than building a demo of everything.
Listed inSketchPrototyping & Toolson
The macOS incumbent, its symbol model, and where it still fits alongside a Figma-first team.
Listed inDesign File HygienePrototyping & Toolson
Naming, structure, and archiving, so the file is still navigable to the person who inherits it.
Listed inFigmaPrototyping & Toolson
The default tool: components, variants, auto layout, variables, and multiplayer editing.
Listed inProtoPiePrototyping & Toolson
Sensor, state, and logic-driven prototyping for interactions other tools cannot fake.
Listed inInteractive PrototypesPrototyping & Toolson
State, transitions, and enough real behaviour that a usability test measures something real.
Listed inFramerPrototyping & Toolson
High-fidelity interaction and production sites from the same canvas.